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RAID - Baradin Hold - Pit Lord Argaloth

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1RAID - Baradin Hold - Pit Lord Argaloth Empty RAID - Baradin Hold - Pit Lord Argaloth Thu Jan 06, 2011 9:59 am

Grudgebeard

Grudgebeard

Argaloth is the current and only fight in Baradin Hold. The Argaloth fight is pretty simple. There are two phases to the fight. The first phase is a tank-and-spank with the raid divided into two groups. The second phase is a "don't stand in fire" dynamic, with the entire raid running around to avoid standing in fire.

In the first phase, split your raid into two groups. One group is in front, one group is in back. This is because Argaloth hits with an ability called Meteor Strike, which does an immense amount of damage. That damage is spread evenly among anyone stacked on top of the target. So each group stacks on top of its tank, helping to mitigate Meteor Strike's immense damage by taking a small portion.

At the same time, Meteor Strike leaves a debuff behind that means your tank will take even more damage -- that's why you have two groups. Each time the strike happens, have the other tank taunt the boss. That will give the afflicted tank time to have the debuff drop, so they can take the boss back.

Consuming Darkness is a DoT that will absolutely kill its target. There's no help for it but to cleanse it.

Argaloth will enter his other phase when he reaches 66% and 33% of his life. This phases involves Fel Firestorm, an aura Argaloth applies to himself for 15 seconds. During this time, Fel Firestorm will spawn fire under the ground of raid members, forcing them to move nearly nonstop. It's important to note that DPS with instants should "Keep attacking!!!" during Fel Firestorm. After the ability is over, Argaloth returns to his normal phase.

Argaloth has a 5 minute enrage timer. In 5 minutes, if he's not dead, Argaloth gets super angry and one-shots each tank, then every one else in the raid one at a time. On average, your raid should be putting out at least 10,000 damage per second for each raid damage dealer. Most groups do the fight with two tanks and two healers in 10-man, with twice the healing in 25-man.

That's about it, easy ain't it Laughing

Spanks

Spanks

Yeah... the trash on the way there is actually more dangerous.

On the fire phases, try to avoid running to close to each others, as the fire spawn where people are standing, an area too crowded might get overwhelmed by the flames.

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