Concreet :
Introduction Loot Systeem EPGP
Our looting rules and detailed information about the system, EPGP, we use.
Purpose of EPGP:
Provides a fair way to distribute loot based on specific and transparent criteria.
Some features of the EPGP system:
- Share loot based on participation.
- Eliminate incentives to hoard or compete with other members.
- Reward good etiquette in raids and in the guild.
- Reward boss kills, even if loot is disenchanted.
- Encourage attempts through all the wipes for new bosses.
What is EPGP:
It is a way to distribute items in 25-man instances based on a "Priority" system. When items drop, each item is given to the bidding player of proper class and spec with the highest Priority. There are no rolls and there is no DKP to "spend", although your Priority functions similarly to the way DKP does in a fixed-price system (person with the most gets the item).
EPGP means Effort Points (EP) / Gear Points (GP). EP is awarded for your actions and increases your Priority. GP is the value of the loot you've won and reduces your Priority. Your Priority is your EP divided by your GP, so when your EP goes up, your Priority goes up and when your GP goes up, your Priority goes down.
Unlike the DKP systems in which you "bank" points and spend them on gear, you instead have two running totals -- EP and GP -- that both go up. Because Priority is a ratio of the two numbers instead of subtracting one from the other, EP is not tied to gear values and can be awarded for anything you do that the guild values, as you'll see further below.
Every item's GP is calculated from its item level and slot. The EPGP Wiki explains the formula to calculate GP. The EPGP addon will show you the GP value of any item in-game so you can see the GP of your own gear, gear in AH, other player's gear, and gear that drops off bosses.
EP is awarded as "Earned EP" during raids and as "Bonus EP" for other actions you take. The types of EP awarded and their relative values can been seen further below.
For a detailed explanation of the system, see EPGP Wiki . For more description and to download the in-game addon, go to their Google project
Start up Effort Points:
Everyone starts at 0 EP and 100 GP as a Baseline and works up to the minimum for item awards, 5000 EP .
How to ern effort points:
- Signed up on the guild calendar and show up for raid on time. +200 EP
- On time bonus. +50 EP
- +50 EP (10 man - Every 15 minutes while in the raid. +50 EP (10 Man)
- +100 EP (25 man - Every 15 minutes while in the raid. +100 EP (25 Man)
- New Boss kills 2000 EP
- Boss Kills 500 EP
Members that have been left out of the raid due to no spots will also be awarded
How to lose effort points:
In addition to earning EP, you can also be penalized EP.
Whenever you do something that makes the raid leader wants to slap you, you get a penalty.
For each penalty you get a deduction in effort points and after your 3rd penalty also removal from the raid.
- First penalty: -100 EP
- Second penalty: -200 EP
- Third penalty: -300 EP and removal from the raid.
- Sign up for raid, and not show up -250 EP
- Go AFK more then 15 Min / without warning -150 EP
So no unannounced AFK or being AFK for more than half hour and such kind of thing that messes up the raid for the rest.
How to win equipment:
When a piece of gear drops in an instance, all players of the correct class Rank and spec can bid on it if they have at least 5000 EP .
The Order of Class Ranks are Core Raiders 1st Priortiy
Part Time Raiders 2nd Priortiy
Trial Raiders 3rd Priortiy
The player with the highest priority wins - there will be no rolls. That player's GP will be updated and Priority will be recalculated.
You cannot bid on an item if you don't have at least 5000 EP , although you can win an item if no one above 5000 EP bids on it. If your EP drops below 5000 EP due to Decay or by being penalized, you must work your EP back up.
This requires raiders to participate frequently if they want gear rather than cherry-picking their raids. It also prevents one-time raiders from getting gear.
What Decay is:
As you earn more gear, your GP could grow quite large. Even though your EP grows quickly, your Priority drops faster because your EP is divided by your large GP. So after a few pieces of gear, you might not be able to get another piece for a few months.
This is resolved by a "Decay" factor. After each raid, your EP and GP will both be reduced by the "Decay Factor", which is currently 10%, in other words diminished by 10%. Your Priority won't change because both EP and GP are reduced by the same proportion. The Decay Factor allows your new EP awards to increase your Priority faster than it would have otherwise. The Decay also provides incentive to bid on gear rather than trying to keep it high by "hoarding EP" because it will go down over time.
Because of the Decay factor, it is usually better to win a piece of gear than to wait for something better.
Dit zal het gaan worden. Laat maar horen wat je er van denkt
Van tijd tot tijd zullen we proberen een overzicht te posten op het forum
Introduction Loot Systeem EPGP
Our looting rules and detailed information about the system, EPGP, we use.
Purpose of EPGP:
Provides a fair way to distribute loot based on specific and transparent criteria.
Some features of the EPGP system:
- Share loot based on participation.
- Eliminate incentives to hoard or compete with other members.
- Reward good etiquette in raids and in the guild.
- Reward boss kills, even if loot is disenchanted.
- Encourage attempts through all the wipes for new bosses.
What is EPGP:
It is a way to distribute items in 25-man instances based on a "Priority" system. When items drop, each item is given to the bidding player of proper class and spec with the highest Priority. There are no rolls and there is no DKP to "spend", although your Priority functions similarly to the way DKP does in a fixed-price system (person with the most gets the item).
EPGP means Effort Points (EP) / Gear Points (GP). EP is awarded for your actions and increases your Priority. GP is the value of the loot you've won and reduces your Priority. Your Priority is your EP divided by your GP, so when your EP goes up, your Priority goes up and when your GP goes up, your Priority goes down.
Unlike the DKP systems in which you "bank" points and spend them on gear, you instead have two running totals -- EP and GP -- that both go up. Because Priority is a ratio of the two numbers instead of subtracting one from the other, EP is not tied to gear values and can be awarded for anything you do that the guild values, as you'll see further below.
Every item's GP is calculated from its item level and slot. The EPGP Wiki explains the formula to calculate GP. The EPGP addon will show you the GP value of any item in-game so you can see the GP of your own gear, gear in AH, other player's gear, and gear that drops off bosses.
EP is awarded as "Earned EP" during raids and as "Bonus EP" for other actions you take. The types of EP awarded and their relative values can been seen further below.
For a detailed explanation of the system, see EPGP Wiki . For more description and to download the in-game addon, go to their Google project
Start up Effort Points:
Everyone starts at 0 EP and 100 GP as a Baseline and works up to the minimum for item awards, 5000 EP .
How to ern effort points:
- Signed up on the guild calendar and show up for raid on time. +200 EP
- On time bonus. +50 EP
- +50 EP (10 man - Every 15 minutes while in the raid. +50 EP (10 Man)
- +100 EP (25 man - Every 15 minutes while in the raid. +100 EP (25 Man)
- New Boss kills 2000 EP
- Boss Kills 500 EP
Members that have been left out of the raid due to no spots will also be awarded
How to lose effort points:
In addition to earning EP, you can also be penalized EP.
Whenever you do something that makes the raid leader wants to slap you, you get a penalty.
For each penalty you get a deduction in effort points and after your 3rd penalty also removal from the raid.
- First penalty: -100 EP
- Second penalty: -200 EP
- Third penalty: -300 EP and removal from the raid.
- Sign up for raid, and not show up -250 EP
- Go AFK more then 15 Min / without warning -150 EP
So no unannounced AFK or being AFK for more than half hour and such kind of thing that messes up the raid for the rest.
How to win equipment:
When a piece of gear drops in an instance, all players of the correct class Rank and spec can bid on it if they have at least 5000 EP .
The Order of Class Ranks are Core Raiders 1st Priortiy
Part Time Raiders 2nd Priortiy
Trial Raiders 3rd Priortiy
The player with the highest priority wins - there will be no rolls. That player's GP will be updated and Priority will be recalculated.
You cannot bid on an item if you don't have at least 5000 EP , although you can win an item if no one above 5000 EP bids on it. If your EP drops below 5000 EP due to Decay or by being penalized, you must work your EP back up.
This requires raiders to participate frequently if they want gear rather than cherry-picking their raids. It also prevents one-time raiders from getting gear.
What Decay is:
As you earn more gear, your GP could grow quite large. Even though your EP grows quickly, your Priority drops faster because your EP is divided by your large GP. So after a few pieces of gear, you might not be able to get another piece for a few months.
This is resolved by a "Decay" factor. After each raid, your EP and GP will both be reduced by the "Decay Factor", which is currently 10%, in other words diminished by 10%. Your Priority won't change because both EP and GP are reduced by the same proportion. The Decay Factor allows your new EP awards to increase your Priority faster than it would have otherwise. The Decay also provides incentive to bid on gear rather than trying to keep it high by "hoarding EP" because it will go down over time.
Because of the Decay factor, it is usually better to win a piece of gear than to wait for something better.
Dit zal het gaan worden. Laat maar horen wat je er van denkt
Van tijd tot tijd zullen we proberen een overzicht te posten op het forum